GoDeliver
Accept the ping, beat the clock, get paid. An arcade delivery driver where reading the road — and knowing when a shortcut costs more than it saves — is the whole skill.
Gaming Life makes small, fast games you play in a browser. Free, nothing to download, no account required.
Accept the ping, beat the clock, get paid. An arcade delivery driver where reading the road — and knowing when a shortcut costs more than it saves — is the whole skill.
Sling a rocket off the pad, thread it through the corridor, and dock it into a station you're building one module at a time.
A one-button runner on a small turning world. Obstacles rise over the horizon; tap to fly. Miss one and the planet keeps turning without you.
No download, no plugin, no sign-up. Each game is a couple of hundred kilobytes and should be playable within a few seconds on a mid-range phone.
The games are free on portals like Poki and paid for by ads. There is nothing to purchase, no currency to top up, and no ad a player didn't choose to watch.
No countdowns on rewards, no guilt for missing a day, no personal data collected. The design rules that follow from the UK Children's Code are written down and applied to every game.
I'm Yvo Schaap, and I'm a father of three who play a lot of browser games. That's roughly how this started. They're still the first people to try everything I build, and by some distance the fastest to tell me when something isn't fun.
I do the design, the code, the art pipeline and the small backend behind the leaderboards — one person, which is either the appeal or the limitation depending on what you need.
Run a portal and want to talk about a game? A parent with a question about what a game stores? Mail me. It goes to a person.