Gaming Life

Fun games that start instantly.

Gaming Life makes small, fast games you play in a browser. Free, nothing to download, no account required.

GoDeliver

Accept the ping, beat the clock, get paid. An arcade delivery driver where reading the road — and knowing when a shortcut costs more than it saves — is the whole skill.

ArcadeDrivingIn development

Rocket Slinger

Sling a rocket off the pad, thread it through the corridor, and dock it into a station you're building one module at a time.

PhysicsPuzzleIn development

Hero Runner

A one-button runner on a small turning world. Obstacles rise over the horizon; tap to fly. Miss one and the planet keeps turning without you.

RunnerOne buttonIn design
01

Built for the browser

No download, no plugin, no sign-up. Each game is a couple of hundred kilobytes and should be playable within a few seconds on a mid-range phone.

02

Free, with ads, nothing to buy

The games are free on portals like Poki and paid for by ads. There is nothing to purchase, no currency to top up, and no ad a player didn't choose to watch.

03

Made for kids, and held to it

No countdowns on rewards, no guilt for missing a day, no personal data collected. The design rules that follow from the UK Children's Code are written down and applied to every game.

Three kids. Three playtesters.

I'm Yvo Schaap, and I'm a father of three who play a lot of browser games. That's roughly how this started. They're still the first people to try everything I build, and by some distance the fastest to tell me when something isn't fun.

I do the design, the code, the art pipeline and the small backend behind the leaderboards — one person, which is either the appeal or the limitation depending on what you need.

Run a portal and want to talk about a game? A parent with a question about what a game stores? Mail me. It goes to a person.

Studio
Gaming Life
Company
Ymedia Ventures BV — Netherlands
Email
hello@gaminglife.com