GoDeliver
Accept the ping, beat the clock, get paid. An arcade delivery driver where reading the road, and knowing when a shortcut costs more than it saves, is the whole skill.
Gaming Life makes small, fast games about what's big right now. Free, nothing to download, no account required.
Accept the ping, beat the clock, get paid. An arcade delivery driver where reading the road, and knowing when a shortcut costs more than it saves, is the whole skill.
Short one-button heats across the rooftops of a small turning world. Pick your squishy, tap to clear the next roof, and beat the rival on your tail to the podium.
Dinosaur cops and robbers. Two Cops hunt two Robbers around a house-sized arena; break line of sight to slip a grab, hit the switch to spring a captured teammate.
No download, no plugin, no sign-up. Each game is a couple of hundred kilobytes and should be playable within a few seconds on a mid-range phone.
The games are free on web game platforms and paid for by ads. There is nothing to purchase, no currency to top up, and no ad a player didn't choose to watch.
No countdowns on rewards, no guilt for missing a day, no personal data collected. Our kind-design principles are written down and applied to every game.
I'm Yvo Schaap, and I build these one at a time. Each game goes live early and then moves quickly, shaped by two things: real people playing it in front of me, and the platform's play data: how long people stay, where they stop, what they come back for. That data is aggregate and anonymous: nothing about who you are, only how the game plays.
I do the design, the code, the art pipeline and the small backend behind the leaderboards. One person, which is either the appeal or the limitation depending on what you need.
Run a web game platform and want to talk about a game? A parent with a question about what a game stores? Mail me. It goes to a person.