Gaming Life

Fun, trend-native games that hit every metric.

Gaming Life makes small, fast games about what's big right now. Free, nothing to download, no account required.

A grinning delivery rider on an orange scooter, food box on the back, thumbs up

GoDeliver

Accept the ping, beat the clock, get paid. An arcade delivery driver where reading the road, and knowing when a shortcut costs more than it saves, is the whole skill.

ArcadeDrivingIn development
A pink squishy racing across rooftops, a purple octopus rival close behind

Squishy Cup

Short one-button heats across the rooftops of a small turning world. Pick your squishy, tap to clear the next roof, and beat the rival on your tail to the podium.

RunnerOne buttonIn development
A T-rex in a police car chasing a triceratops in a muscle car through a night-time city

Busted!

Dinosaur cops and robbers. Two Cops hunt two Robbers around a house-sized arena; break line of sight to slip a grab, hit the switch to spring a captured teammate.

ChaseMultiplayerIn development
01

Built for the browser

No download, no plugin, no sign-up. Each game is a couple of hundred kilobytes and should be playable within a few seconds on a mid-range phone.

02

Free, with ads, nothing to buy

The games are free on web game platforms and paid for by ads. There is nothing to purchase, no currency to top up, and no ad a player didn't choose to watch.

03

Made for kids, and held to it

No countdowns on rewards, no guilt for missing a day, no personal data collected. Our kind-design principles are written down and applied to every game.

Ship early, watch real play, improve fast.

I'm Yvo Schaap, and I build these one at a time. Each game goes live early and then moves quickly, shaped by two things: real people playing it in front of me, and the platform's play data: how long people stay, where they stop, what they come back for. That data is aggregate and anonymous: nothing about who you are, only how the game plays.

I do the design, the code, the art pipeline and the small backend behind the leaderboards. One person, which is either the appeal or the limitation depending on what you need.

Run a web game platform and want to talk about a game? A parent with a question about what a game stores? Mail me. It goes to a person.

Studio
Gaming Life
Company
Ymedia Ventures BV, Netherlands
Email
hello@gaminglife.com